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Sorceress' Familiar

One part of a larger project. A fantasy creature based on the most part on a genet. Familiars to a sorceress, and also the ones pulling her carriage.
Sculpting, painting and posing was done in ZBrush, with the fabric first simulated in Marvelous Designer.
This critter is currently in Maya getting retopologized and rigged.

Turnaround rendered in Zbrush.

Concept sketches, figuring out what would be the most fitting for the assignment: A quadruped used for transportation.

Concept sketches, figuring out what would be the most fitting for the assignment: A quadruped used for transportation.

After choosing the character, this drawing served as the base for the sculpting phase in ZBrush.

After choosing the character, this drawing served as the base for the sculpting phase in ZBrush.

First sculpting milestone: the bulk is here, but things need to be added, and the basic pose adjusted for future retopo and rigging.

First sculpting milestone: the bulk is here, but things need to be added, and the basic pose adjusted for future retopo and rigging.

In Marvelous Designer, creating and simulating the decorative veil.

In Marvelous Designer, creating and simulating the decorative veil.

Final unposed sculpt.  This will serve as the basis of retopo in Maya (current project's state) and future rigging.

Final unposed sculpt. This will serve as the basis of retopo in Maya (current project's state) and future rigging.